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This is the second part of Experimenting with Concepts Related to Theoria and Praxis, focusing this week upon the definition of Praxis System. See part one with an emphasis upon Theoria definitions here

System
A set of connected things, or parts forming a complex whole in particular. Sometimes these sets will be comprised of other subsystems.

Examples of systems: This praxis diagram is a system. A SWOT analysis is a system. A bubble diagram is a system.

Method
A method is a process of doing something systematically through an orderly arrangement of specific techniques. Each method has a process. They are concerned with the “how”, defining “when” things happen, and describe the desired order. Design methods, research methods, and planning methods may have little or nothing to do with each other due to their very distinct natures.

Examples of methods: Interviews, Direct Behavior Rating (DBR), Geospatial Analysis, Visual Preference Surveys (VPS), Cluster Analysis, Post Occupancy Evaluations / Case Studies, Community Facilitation, Focus Groups, SWOT Analysis.

Policy
“A course or principle of action”, but usually one officially approved by a consensus or a body in charge or influential to the decision-making process. Policies are usually externally imposed over the project either by the firm, a client or a reviewing agency. Unlike design and planning guidelines, these are mandatory in the design practice, and must be met in order for the project to move on.

Examples of policies: All construction documents will be subject to a QA/QC review by the project manager and lead designer. All streetscape vegetation should be maintenance-free in terms of watering and pruning.

Principle
A proposition that serves as the foundation for a system of belief, behavior, or a chain of reasoning. Principles are self-imposed “policies” derived from research, and the approach that the project is taking. Principles are helpful to establish because they help during the decision-making process towards better results.

Examples of principles: Use clear and culturally-inclusive graphic design. Maintain neutral and objective stance language while composing of the document.

Process
A naturally occurring or designed sequence of operations or events over time which produce desired outcomes. Processes contain a series of actions, events, mechanism, or steps containing methods. Processes are everywhere before, during, and after the development of the project, but they become primarily important during the execution of a task. A process is influenced by principles,  techniques, and by technology.

Examples of processes: Rendering, post-production, modeling, data-building.

Procedure
An established or official way of doing something. Procedures are external imposition, rigid with little flexibility.

Examples of procedures: Submitting documents to project box in proper format to a specific folder, using special log-in credentials. Reviewing and redlining plans digitally using Adobe Acrobat, sending them via e-mail, always cc’ing project managers.

Strategies
A plan formulated towards the achievement of a major end, directly related and subordinated to the approach. It is usually written in the form of particular actions.

Examples of strategies: Obtain public approval and a positive perception of the project from the community. Treat the project as a regional pilot case by documenting research and design decisions.

Tactics
A carefully planned action to achieve a specific end. Altogether, these clear and realistic activities help to accomplish goals, objectives, and strategies.

Examples of tactics: Incorporate input from key stakeholders during the schematic design phases through in-person interviews. Compile design guidelines from pertinent literature such as books, journals, articles and other professional works.

Role
The assumed function or part played by a person/thing in relation to a particular situation.

Examples of roles: Drafter, community facilitator, plan checker, designer, visual artist.

Task
A piece of work to be done or undertaken, usually in the form an activity.

Examples of tasks: Uploading a file, prepare meeting materials, draft a conceptual plan.

Tool
A device or implement used to carry out a particular function. Tools take a neutral stance in the project and they do not necessarily aim to be a key element during its development. A tool can just be a means to complete a task, whereas the method is a mean to fulfill a goal or strategy. These are subordinated to the task, varying in their nature: objects, media, computer programs, etc.

Examples of tools: Markers, websites, social media, presentation slides, boards, posters, invitations, tables, diagrams.

Technology
The knowledge of techniques, processes, and the like or the embed of such in machines

Examples of technologies: Virtual Reality, Augmented Reality, Real-Time Rendering, Building Information Modeling, Geo-positioning, a total station, a drone, a 3d printer.

Technique
A way of carrying out a particular task, especially the execution/performance of an artistic work or a scientific procedure. Sometimes research and design techniques can be adopted from previous experiments or projects, adopting and/or adapting such workflow into the process.

Examples of techniques: A very ‘visual’ presentation, hand-drawn sketches instead of computer diagrams, parametric modeling, a macro-based workflow as in PowerPoint or Photoshop.

Style
A manner of doing something. Design or make in a particular form.

Examples of styles: Formal formatting, minimalistic graphics, ‘sketchy’ finishing, photo filters and effects, photorealism, themes, color palettes, imitation of artistic currents.

When it comes to styles, Lidija Grozdanic from Architizer, recently published a post identifying seven mainstream rendering styles used in the architectural visualization market. We conclude our three part series (part one and part two) about the field of virtual representation looking at these styles, alongside four additional styles I’ve noted common in the professional vernacular.

Image: Samaranch Memorial Museum by HAO Holm Architecture Office.

Rendering Styles (by fashion):

  • The Mad Max: A fantasy-oriented style of rendering in which context and lighting plays a major role to furnish the architectural object. Often used for aerial shots, this style works best when applied to large-scale project interventions to communicate an idea of innovation and state-of-the-art technology: skyscrapers, stadiums, arenas, large shopping centers, theatres, opera houses, etc.
  • The Whodunit: A cold-toned, conceptual-like render ideal for showcasing parametric design, materials, and shapes. Mostly used for medium to large scale interventions, like multiple-story buildings. Better suitable for projects which incorporate a lot of white-colored surfaces.
  • The David: This photorealistic style is very intimate for showcasing a project’s angles and composition, since it focuses primarily upon details and the quality of execution. Photographic techniques like depth of field and a combination of exposures supplement the effect. The architecture and the landscape play an equal secondary role, best suited to showcase details, furniture, and individual features.
  • Paranormal Activity: The use of transparencies and the emphasis in vegetated areas make this style a good candidate for projects requiring a ‘green’ factor in their imagery. This conceptual style is fuzzy and it is great for those projects which incorporate a lot of vegetation.
  • The Gondry: Named after the filmmaker, The Gondry is a challenging approach to traditional architectural compositions. Artistic, geometric, and intentioned, this technique uses mixed elements using photographs, cutouts, and/or 3D models. It is a great asset for representing art-oriented projects, and by its nature, it offers an extra ability that the other styles lack: the clear communication of private goals into the project, whether it be political, social, or philosophical.
  • The Theodore: A glamourous photorealistic project style often rendered in warm tones where natural light and diffuse materials play a major role in the composition. Works better in interiors, being proficient at promoting comfort and inhabitability of the space; i.e. healthcare, workplace, and institutional projects.
  • The Katherine Heigl: A style named after the actress that focuses upon two things primarily: to show how the design solution adapts to its context, and to highlight the given ‘social acceptance’ of design. The landscape plays a major role as well, serving as a judge for the architectural elements. The composition, as Grozdanic mentioned, seems to play upon nostalgic memories and emotions of the audience.

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jellyfish-lodge-by-janine-hung

These floating Jellyfish Lodges purify polluted water and air while growing food: “Could a fleet of floating jellyfish purify our polluted rivers and streams? That’s the idea behind Janine Hung’s Jellyfish Lodge, which protects the land, air, and water while growing healthy food. A combination of trash-collecting tentacles, aquaponic gardens, and water filtration systems give back to the environment in an impressive feat of biodesign.”

Hyperloop One raises $50 million from one of the world’s largest ports operators: One of the world’s largest maritime ports operators led a $50-million financing of Hyperloop One, a Los Angeles company aiming to transport cargo and people faster and cheaper than existing options.

Landscape architects see Los Angeles as living lab in combatting climate change: “In present-day L.A., miles of traffic-clogged asphalt and concrete riverbeds have become nearly as iconic as the city’s palm trees and beaches. But urban advocates are tackling the challenges of the city, trying to reimagine its infrastructure in new ways that “benefit more than just the automobile.”

Clean Streets Index: “As part of Mayor Eric Garcetti’s Clean Streets initiative, the City’s Bureau of Sanitation drove all of LA’s public streets and alleys (traveling over 22,000 miles!) and gave each block a cleanliness score from 1-3. 1 = Clean, 2 = Somewhat Clean, 3 = Not Clean.”

This Massive Lego Version of Los Angeles Is Insanity: “This is Jorge Parra Jr. He’s 23. He works nights. In his free time, he builds a Lego city inspired by L.A., where he lives. He’s been slowly constructing it and uploading videos of his progress to Youtube for the past eight years.”