Visual representation has catapulted to an entire new level with the introduction of virtual reality technology. Virtual Reality (VR) technology propelled dedicated headset hardware and smartphones, especially the Samsung Galaxy line, to the forefront of user interaction and experience.
On the other hand, when it comes to software, apps like Pokémon GO introduced Augmented Reality (AR) – the combination of real world imagery with a layer of added imagery for a ‘holographic’ effects – to the masses. Both are examples of mass-market technological pioneers in the realm of VR and AR.
It’s not only individual users around the globe enjoying and using these technologies; private entities are also beginning to introduce these tools as a way to incorporate innovation and education in the firm-to-client relationship. The architectural design disciplines are no exception.
Today we live in a time of great change, and it’s imperative to be aware of emerging technologies. Just a couple of years ago, I wrote about the trend of incorporating gaming platforms to enhance the field of visual representation as part of my master’s degree. At that time, CryEngine 3, Unreal Engine 4, Unity 5, Frostbite 3 and Source were all promising platforms vying for leadership for architectural design applications. However, no firm was truly paying attention to these platforms since each requires hiring professional game developers or people fluent in gaming programming language in order to achieve the desired effects.